Description of Assignment:
For
this assignment we were supposed to recreate a model of a 3-D character. I chose to model the Pixar character Heimlich from A Bug's Life.
My Process:
For this project I worked on my basics; basic shapes and basic techniques. The model was created by manipulating polygonal spheres and cubes. I began by dividing the character into two main structures the head and body.
Body:
For the body I began with a polygonal sphere which I the rotated and elongated to create a long worm-like shape. I then scaled down several edge loops to create Heimlich's body sections. I continued to shape the body by grabbing individual edge loops and rotating and moving them into place so that instead of a lumpy flat log, the body curved. Once I completed I had a body which curved from the floor up to where a head could be placed that was comprised of lumps which started small and gradually got bigger as they approached the head. However, this body was perfectly round as as you can tell in the pictures, Heimlich's body sags at the bottom so he is shaped more like a bell than a ball. To flatten the bottom of the body I used several Lattices to push and pull the body into the desired shape. Lastly, several small spheres were added to create the circular bumps.
The arms of the body were created using polygonal cubes for the hands, with a thumb wedged out, and spheres for the arm connectors. I connected the arms to the body by deleting faces on the body sections the arms would be attached to and the arm connectors. Then I merged the vertices of the open sections and the open arms together so the arms were connected to the body. (See lessons 4 and 7 of this tutorial:
http://www.digitaltutors.com/11/training.php?pid=3535&autoplay=1 ) The feet were smoothed polygonal cubes.
Head:
The head began as a sphere that was slowly pulled into a cone like shape. To create the cheeks and brow the Sculpt Geometry Tool was used along with the careful manipulations of the structures vertices. Several faces were divided using the Add Divisions tool to help capture the subtle peaks and dips of the cheeks and upper lip area. Using the Split Polygon tool several lines were added to help shape the lips, which were created my moving these lines into and out of the rest of the structure in a similar fashion to creating wrinkles. (See lesson 10 of this tutorial
http://www.digitaltutors.com/11/training.php?pid=3535&autoplay=1) Once again, the head was largely created sing simple methods of manipulating edges and vertices, though the bump at the top was added to the surface of the head using the Boolean Union tool. The eyes, antenna, and eyebrows were simple polygonal spheres and cubes which merely had several edge loops scaled downed and moved around.
Pictures of Full Figure:
Pictures of Head:
Videos of Model:
Hierarchy:
Download Maya:
https://sites.google.com/site/jarrellfiles/JarrellMarie_Project2-Heimlich.mb.zip?attredirects=0&d=1