Description of Assignment:
For this assignment we were supposed to create a model of a desk lamp using polygonal modeling, NURBS modeling, or a combination of the two.
My Process:
I first began by importing picture planes of the photos I had taken of the lamp. Using these I created CV curves of the base and cylindrical top of the lamb. Next came the Revolve tool and after a few manipulations in hull mode and adding a few additional isoparms to really get the shapes I wanted I had a base and lamp top. For the neck of the lamp I made another curve and a circle to extruded a tube. I converted this NURBS tube into a polygon and then scaled down several edge loops to create the alternating grooves in the metal which allowed the real lamp to bend its neck in any direction. I then smoothed out the neck to make the bumps rounder. I added various other little details like the nob on the side of the lamp head to turn it on, the inside cap that the bulb is connected to using similar techniques, though in the case of the nob I converted that into a polygon and extruded the faces to create the alternating crevices. For the cap I took a polygon sphere and used the boolean difference tool to cut holes in it and then flattened the whole thing and softened it to recreate the cap's unusual shape. Last was the cable for the lamp, though I left out the plug, which was a symple polygonal cylinder combined with an Ep curve and extruded to create a twisted cylinder. The lines of the cylinder were scaled down and pushed into the surface and then the whole thing was softened using the 3 button. I then grouped all the individual pieces together creating one main piece that was made up of several smaller pieces which could be manipulated without affecting each other.Download Maya:
https://sites.google.com/site/jarrellfiles/JarrellLamp.zip?attredirects=0&d=1